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- PACHISI 1.5, Copyright George Leotti
-
- This program is released as SHAREWARE, and as such it is not free. All I
- ask is this: If you try the program and enjoy it and would like to support
- it and future inexpensive entertainment programs, please send $5.00 to me
- at the address supplied on the opening screen.
-
- You are free to give copies of this program to anyone you choose as long as
- you do not modify the documentation or the program file, or charge anyone
- anything beyond a reasonable copying fee. If you paid anyone, other than
- myself, anything for this program you've paid a copying fee; I receive none
- of that fee. If you want to support this software, see the above paragraph.
-
- Pachisi is provided as is, and includes no implied nor expressed warranty
- of any kind. In no event shall the author be held liable for incidental or
- consequential damages through the use or misuse of this program and its
- associated files.
-
-
-
- Pachisi is an ancient chase or race game, thought to be hundreds of years
- old. There are many variations of Pachisi played around the world today.
- The game presented here, to the best of my knowledge, is played in and
- around India.
-
- SYSTEM REQUIREMENTS:
-
- at least 128K FREE RAM
- a VGA graphics card & monitor capable of supporting 640x480x16
- colors.
- OR
- a EGA graphics card & monitor capable of supporting 640x350x16
- colors.
-
- also will run on a monochrome EGA or VGA monitor capable of the
- above resolutions, but YUCK!
-
- FILES:
-
- PACHISI.DOC - You're reading me.
- PACHISI.EXE - The program.
- SMALL.FNT - This & next file are for special fonts AND they
- LARGE.FNT - must be in the same directory as PACHISI.EXE or
- Pachisi will not work!
- PACHISI.NEW - This file details new features & bug fixes.
-
- It is not necessary to read these directions to play the game. However, if
- you get stuck with the game, it is my hope that these directions will be
- helpful!
-
-
-
- SETUP:
-
- If you find the default colors hard to see on your system, or otherwise
- displeasing, press "s", or "S", at the opening screen. The Pachisi board
- will be displayed with pieces distributed around the board for each player
- in their current colors. Press 1, 2, 3, or 4, to select the player position
- you want to change the colors of. Then press "S" to change the color of the
- piece, or "D" to change the color of the double dot. Press ESC to exit the
- setup screen.
-
-
-
- SETTING PLAY ORDER:
- After you enter the players names and when you answer no to "Is the same
- play order okay?" at the end of each game, you'll be shown the current
- order of play. Press "N" if the order is okay. When you press "Y" to change
- the play order, you'll be asked to enter the number of the player move; the
- number entered will be highlighted. Then you'll be asked to enter the
- number of where to move it. These two entries will be swapped.
-
- If you change the order of the play after you have already played a game,
- the players will be the same color they were during the first game. The
- names and colors of each player are not saved between sessions. If you play
- Pachisi next week with the same players, and want the same colors, you'll
- have to play the first game in the same order as you played the first game
- the last time you played.
-
- BASICS:
-
- Two to four people may play. If two or three people play, the computer will
- ask if you want the program to play the remaining pieces. If only one
- person plays the computer will operate either one or three programmed
- players. When only one person plays the game the program will not let you
- play alone. What is the use of a one person race/chase game?
-
- When you start Pachisi from DOS, you'll see a title screen. Press any key
- except ESC or "s" or "S" (see SETUP) to play the game. Next you'll be asked
- how many humans are playing. Then you are asked to enter the names of the
- player(s). If you think your computer does enough work for you, and you
- want to give it some recreation time, you can let it play itself. Just
- enter "Silicon" as the human(s) name(s).
-
- If you want the human players to play in a certain order, enter them in
- that order. Or, once the names are entered you may change the order of
- play.
-
- You may quit the game at any time by pressing the ESC key. You are asked to
- confirm that you wish to quit so as to prevent an accidental ESCape to DOS.
-
-
-
- OBJECTIVE:
-
- Each player tries to get all four of their pieces from the starting
- position to the finish position in the center of the board. Each players
- starting location is on a different "arm" of the board, which looks like a
- cross. Each starting location is designated with a black triangle, pointing
- in a clockwise direction around the board, which shows the direction that
- the play travels.
-
-
-
- PIECES & DICE:
-
- The pieces are represented by solid circles in four different colors, red,
- gray, white, magenta, or user selectable. One die is used to represent the
- traditional six cowrie shells. The die is unusual because it has NO 1 and
- it has a 10 and 25.
-
- PLAYING:
-
- After all the players names are entered the board is drawn. The die will be
- near the first player and constantly changing, or "rolling". To determine a
- roll press the SPACE bar or ENTER key. (The die is drawn in four different
- locations and is always near the name of the player whose turn it is.)
-
- A player may enter a piece on the board with ANY number rolled on the first
- turn. On subsequent turns you must roll a 6, 10, or 25, to enter a piece on
- the board.
-
- Whenever a player rolls a 6, 10, or 25, that player gets to roll again. It
- is possible to get your pieces around the board very quickly as long as you
- can stay lucky and keep rolling a 6, 10, or a 25. You do not get an extra
- turn if you cannot move any piece when you roll a 6, 10, or 25.
-
- Once you roll you'll see a yellow marker on your most advanced moveable
- piece. The second half of this marker highlights where the piece will move
- to. If you want to move a different piece, use the cursor keys to highlight
- it. Once you have the highlight on the piece you wish to move, press ENTER
- or SPACE to execute the move.
-
- The program will display a message for all illegal moves and not allow you
- to move illegally. A message box will pop up in the center of the board
- telling you why you can't move a highlighted piece. If there is no legal
- move when you "roll" the die, the message box will simply say, "You can't
- move any piece!", instead of listing all the reasons why.
-
- To clear the message box press any key, except ESC. When a programmed
- (computer controlled) player can't move, a message will pop up telling you.
- These messages will clear themselves in about 2 seconds; if that's too slow
- for you, press any key to clear it immediately.
-
- After you have had your first turn you may, if you wish, pass your turn
- either before OR after you roll the die. Press 'P' or 'p' to pass.
-
-
-
- TAKING:
-
- If a player lands on a square occupied by an opponent's piece, the
- opponents piece is sent home, or back to its starting location. The player
- that has taken (sent home) another player is granted another turn.
-
- If a player lands on a square occupied by another of his/her/its pieces,
- those pieces become a double piece. A double piece is represented by a
- black dot on its the center.
-
- Double pieces are the strongest pieces in Pachisi. A double can not be
- taken or passed by a single piece. A double can not be passed by any other
- double. A double CAN be taken by an opponent's double.
-
- The are three safe or "resting" squares on each arm of the board, twelve in
- all. The safe squares are light green in color. A piece can not be taken,
- or sent home, if it is on a safe square. All four players can have a piece
- in the same safe square. However, a single piece can not move to the same
- safe square as an opponent's double piece. If a single is on a safe square
- an opponent double can land in the same square: the single does not get
- sent home!
-
-
-
-
- END GAME:
-
- To move a piece to the finish area in the center of the board, you must
- have an EXACT roll. For example: if a piece is 4 squares away from the
- finish and the player rolls a 5, he/she/it must move another piece, if
- available, or pass this turn.
-
- Take care when you are in the home stretch, (light green squares leading to
- the finish), not to land one square from the finish! Remember, there are no
- 1's on the die! The program will give you a CAUTION message if you
- highlight a piece that would land on the space before the finish. This
- message can be ignored, it's only a caution, but you could NEVER win the
- game!
-
- Once you get a piece to the finish area, it is moved off the board and put
- under your name. These "finished" pieces are represented by an empty
- circle.
-
- When there is a winner, the message box pops up telling who won. Press a
- key and the message box asks if you wish to play again. Press 'Y' or 'N'.
- 'N' will put you immediately in DOS. 'Y' will pop up another message asking
- if you want to play with the same players. Press 'Y' to use same players.
- 'N' lets you enter different players. Finally, another message asks if you
- want to change the play order.
-
-
-
- I hope you all enjoy Pachisi!
-
- After the fixes described in PACHISI.NEW and further testing I believe this
- program to be bug free. HOWEVER, if anyone finds a problem or (yuck), bug
- in this program, or has constructive criticism or kind words, please
- contact me through the postal service mail or Email at the following
- addresses on these services:
-
-
- CompuServe: 75616,1724
- GEnie: G.LEOTTI
-
- GJL
- July '89, Pachisi, Version 1
- September '89, Pachisi, Version 1.5
-
-
- Pachisi 1.5 New Features & Enhancements
-
- 1. You can now set the color of each player and the dot of each player
- that signifies a double piece. Your new default colors will be saved
- to disk so they only need to be set once.
-
- 2. The total number of wins for each player are shown after each
- player's name.
-
- 3. After entering the players names AND after each game you are given
- the option of selecting the order the players will play; who goes
- 1st, 2nd, etc. The players will retain their original colors
- throughout the current session of games to avoid confusion.
-
- 4. The die now "rolls" without flicker and looks much smoother.
-
-
-
- PROBLEMS FIXED:
-
- 1. In certain situations player 2 (gray) would block itself from
- leaving the board!
-
- 2. A problem related to the above; player 2 would sometimes be blocked
- by another player not in its way.
-
- 3. If the first piece of player 3 (white) got off the board was a
- double, and then a single white piece was sent home, the empty
- circles for the "off" double would be filled giving white 2 extra
- pieces.
-
- 4. At times the program would let you move a double piece to a safe
- square already containing a single piece of the same player/color as
- the double. The program now responds correctly, "Triple piece not
- allowed!".
-
- I'd like to say a special THANK YOU to the "No-Pest strip" bunch for
- their support and unsurpassed bug finding skills! Thanks for
- bringing the above problems to my attention, and your enhancement
- suggestions!
-